Turbo Rocket
WIND 2

Turbo Rocket

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 2660




While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Jun 5, 2026
44± 6/ 100
Power Score
Intrinsic 46
Deck 42

Turbo Rocket — Power Evaluation

Final Score: 44 ± 6 · Confidence: Medium

  • Intrinsic: 46 · Deck: 42 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Turbo Rocket is essentially a generic Level 2 WIND Machine Tuner whose only real value is acting as Synchro/extra-deck material; its burn effect is a small, once-per-turn combat gimmick that at 0 ATK deals no battle damage and disrupts nothing. It appears in 29 recorded decks but only as a 1-of splash across five archetypes, and there is zero combo evidence confirming any starter or payoff role, so this frequency reflects convenience rather than power. The only axis that scores meaningfully is material utility (a clean Level 2 Tuner body); accessibility, combo conversion, resource economy, and effect interaction are all low. Its 0 ATK/DEF earns nothing here — the score comes entirely from being usable as Synchro material and a splashable single slot.

Axis scores

Axis Score Evidence
Accessibility 48 A plain Level 2 Tuner with no self-search or archetype support, drawn as a 1-of in 25 of 29 decks (observed).
Combo & Conversion 20 0 combo appearances and no starter/payoff role recorded; on its own it only offers a Level 2 Tuner body (observed).
Resource Economy 25 No card advantage or recursion; the only return is a small half-ATK burn, roughly even-to-negative on resources (inferred).
Effect & Interaction 12 The effect is a battle-protection/burn clause with no negation, removal, or opponent disruption of any kind (verified).
Material Utility 52 Clean generic Level 2 WIND Machine Tuner that converts into Synchro material even if its effect is irrelevant (verified).
Resilience & Flexibility 32 Cannot be destroyed by battle while attacking, but 0 ATK and no protection from card effects leave it fragile (verified).
Deck-Building Efficiency 55 No archetype lock and no garnet; splashable as a single copy across Machine/Synchro decks (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 46, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 2 Tuner that slots easily into Synchro-capable Machine decks.
  • Cannot be destroyed by battle while attacking, so it survives the attacks it declares.
  • Provides minor burn damage equal to half the ATK of the attack target.
  • No archetype restriction and no garnet cost — a single, clean splash slot.

Weaknesses

  • 0 ATK / 0 DEF — deals no battle damage and cannot destroy opposing monsters.
  • Provides no disruption, negation, or card advantage; the effect is pure combat gimmick.
  • No combo evidence — value is limited to acting as material.
  • Appears as a 1-of in nearly every deck, signalling low structural impact.

Counters / choke points

  • Any effect-based removal or monster-effect negation (the battle protection only covers battle).
  • Monsters that cannot be attacked profitably or effects that prevent the battle phase.
  • Faster decks that out-tempo a small burn and never care about the body.

Best use

Low-level Tuner used as Synchro material and a splashable Level 2 body. Decks: Machina, Gadgets, Cyber Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: while attacking, cannot be destroyed by battle; after damage calculation inflict damage equal to half the ATK of the attack target.; It is a Level 2 WIND Machine Tuner with 0 ATK / 0 DEF and no archetype.; Legal in TCG, OCG, Master Duel and Duel Links; no banlist token supplied.
  • Observed: Appears in 29 recent decks, all main deck (29 main / 0 side), averaging 1.28 copies (25 decks run 1, 4 run 3).; Spreads across 5 archetypes: Machina 31%, Gadgets 31%, Cyber Dragon 24.1%, Frog 10.3%, Mecha Phantom Beast 3.4%.; 0 combo appearances — no recorded starter, searched, material, payoff, or end-board role.; Top partners are generic staples and Synchros at ~96.6% co-deck (Mystical Space Typhoon, Stardust Dragon, Armory Arm, Cyber Dragon), i.e. generic presence rather than card-specific synergy.
  • Inferred: As a generic Level 2 Tuner it can function as Synchro material, but this is text inference only with no combo confirmation.; The 0-ATK burn cannot produce battle damage and is limited to a single attack per turn.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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